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Electrocity
http://www.electrocity.co.nz/
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From New Zealand, this game of 150 turns (but you can take them FAST to grow your city) offers development options and choices - stay green? get big? and the players need to keep their choices supplied with electricity. Games can be saved, and there are viewable examples of other people's cities to see various possibilities. Lots of scope in this one - let kids loose, or maybe set some to grow a metropolis, others to set up an ecologically sustainable place (that is also still economically viable). Students should pay attention to the hints tab... I used this one with a class group, and it's now VERY popular at lunchtimes too - engaging/challenging enough for students to want to play it more to increase their scores and skill.
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Let's learn why the earth's climate is changing
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Although this one looks more aimed at primary school level audiences than secondary, it covers a bunch of issues visually and engagingly, and could be useful with younger/lower secondary classes.
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Stablization Wedges
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This one is a board game rather than online, with a 16-page pdf giving you the playing pieces etc. Having outlined a variety of strategies to level off global warming (eg. wind farms), players then need to select their choice of wedges.
There is a slideshow about the options here:
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Climate Challenge
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From the BBC, this requires players over several turns to balance out politics and choices to see the impact of these on climate (and voters). I'd recommend the tutorial on this one, so students understand what is required and how the game works.
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Among the sources from which I found these are a links page here and one here and the Wikipedia article on global warming games. All of these offer a bunch more links and ideas on the greenhouse effect, climate change, global warming and so forth and so on.
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Cheers
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Ruth
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PS If you have any other recommendations along similar lines, do please add them in a comment, with the URL, so others can benefit.
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